I'm looking for bookshelves, music stands, instruments, wall posters and school themed stuff like this, but they should be placeable at a wall so I can see them from the side, not from the front. I tried creating a simple classroom, but the standard tilesets aren't that good for something like that. One thing that surprises me is that I'm not able to find furniture that's facing to the left or right, at least not the furniture I need. I'm currently working on a highschool themed text game without battle script, but with a deep story and important decisions you can choose (a little bit like Life is Strange). I watched lots of tutorials about RPG Maker MV after buying it some weeks ago, but there's still enough stuff I never touched like using Plugins or drawing new Tilesets. I'm from Germany and my English isn't the best, but I hope that it's understandable. You can change the tileset of each map once you make it by right clicking the map, selecting “map properties”, and changing the tileset from there.Woah, that long title. Oh, and I’m not sure if you got this from the way you worded it, but it’s one Tileset for each map, not for everything in the game. Now available for multiple game engines Let your players explore a whole new overworld, for RPG Maker, Unity, Godot, Tiled and more If you’re tired of default assets or just need something a little different, grab this set.
Or, you could bite the bullet and wait for an RPG Maker with larger sprites (XP & above) to go on sale and buy one of those :p If you just like drawing bigger pixel art and don’t know how to shrink things down, look at how other games on the Gameboy & Gameboy advance made tiny sprites, and see if you can convert your style that way. Basically, you draw your floor tiles on a panorama, put everything that goes on top as a chipset, and then go from there.
Im specifically hoping to find a nice outside set. Besides the elemental ones, that is I found two nice examples, but I cant find the actual resources, so Im unsure if they were ever made available online. Or, you could make a Panorama (Parallax) Map like YumeResource & Bleet demonstrate here. I was looking around for some sort of temple tileset for MV. These tiles are a bit easier to understand than animated tiles. Still talking about Tiles, let us look at the A2 Tiles. This means that the RPG Maker engine will place and interpret the animations for A1 tiles if you follow the specifications. You can also just plan out some basic shapes on your tileset, put those shapes into rpg maker, & plan accordingly based on that. These tiles are also known as Auto Tiles by RPG Maker. I like to put my ground tiles on one layer and then my top tiles on different layers so I can move stuff around & make sure I’m placing them correctly, like this: You’ll have to copy + paste things like floor and wall tiles, but its worth the effort.
Then you can put your tileset down right on top. (Note: this one isn’t 320x240, it’s smaller than that but w/e) Then, put down whatever grid you like using, something like photoshop’s nice grid making tool or just a layer of repeating squares like I got below: Make a canvas that 320x240 like 2003′s screen resolution. If you’re having trouble visualizing what’s what, try making a test map for your tiles in your art program. (MV uses the same structure, only 150 the size of the VX and VX Ace autotiles. Because there is a better way to number the parts of an autotile if you know how it is used in the game. I’m a bit confused by your wording, but I’ll do my best to answer it :0 and modify your template (more specifically your numbering) with that info.